- #Can daz 3d models be transferred skin
- #Can daz 3d models be transferred pro
- #Can daz 3d models be transferred software
- #Can daz 3d models be transferred license
- #Can daz 3d models be transferred plus
#Can daz 3d models be transferred software
My suggestion to anyone who is considering DAZ is download the free software and play with it. You need it only if you plan on actually using the 3D model meshes in a game.
#Can daz 3d models be transferred license
If you are using the models for 2D work such as cut scenes or posters, then the Indie Game license is not required. The EULA can be a little confusing which is why I spent a few days talking to DAZ directly so I understood it completely. The DAZ store is like the Unity store where there are a lot of artists selling their work. If the software would have been a few hundred dollars, then that may have changed things.Īlso, the DAZ indie license covers using DAZ Original content in games. Since their software is free, I didn't feel so bad spending money on the license.
![can daz 3d models be transferred can daz 3d models be transferred](https://pixelsizzle.com/wp-content/uploads/2018/03/FaceGen-Artist-Pro-1.jpg)
It is not for everyone, but is good for people that need help on the modeling side. My strengths are in programming and not modeling, so for me, DAZ helps with at least creating base meshes that I can work with. This was one of those costs that I could see a return on my investment with. I come from a business background and know it is nearly impossible to start a successful business without incurring some costs. I looked at it this way, if it helps me actually get my game done rather then dreaming about it getting done, it was worth the investment. I looked at the licensing fee as an investment in my indie game studio. The documents can be a little confusing which is why I contacted them directly to get clarification.
#Can daz 3d models be transferred plus
The other reason I liked DAZ is becoming animation is really easy in DAZ plus I liked the direct bridge to Photoshop. I decided the $500 license was a better option because there are a lot of assets that I could use as is or tweak some to make them unique. My options were to either spend several months modeling every aspect of the game by hand, buy models, pay someone to create the models, or give a share of what I make on the game to a modeler. For me it made sense to get the license because I am a one person team. It use to be $500 per game but they changed it to a one time $500 licensing fee which includes all games made using DAZ assets. Yes you have to purchase a game license to use their models in games. bvh files for animation.Īs I discover new techniques I will share them with everyone. This same process can be used on other objects such as cars, weapons etc. I tested this theory on an iPhone 4 by monitoring the fps in XCode's internal profiler and with a total of 70k vertices and 20 draw calls I was running at about 40fps.Īlso in Unity, when you import the model make sure to set mesh compression to high and click on optimize mesh. The new Genesis character can still be animated using the timeline or AniMate becaus the rig is maintained throughout the process. Once again, add all your clothes before decimating and reducing the Polygon Groups. Also, the clothes can be decimated down pretty low with very little loss of detail. Also, if you use clothes, make sure you turn the eyeball off on things such as the legs on genesis in the scene panel because it is not needed. Now after doing these steps, Genesis will lose some of the features such as morphing so it is import to do all of that first. It will look great and if you look in the scene info you will see there is only around 4k vertices.
![can daz 3d models be transferred can daz 3d models be transferred](https://3dfree.top/uploads/posts/2019-10/1571493310_dega-suit-dforce-for-genesis-8-female-daz-studio.jpg)
The next thing you will notice is the character's face looks distorted.
#Can daz 3d models be transferred skin
To fix that, switch the UV map on the skin group from Texture Atlas UV to V4 UV. It will appear that the UV seams split because there will be white lines where the seams are. In the decimator it shows double the number of poly's because it triangulated those poly's before decimating, so I actually get it down to around 8k poly's which is 8k tri's or 4k quads. I keep doing that until the character is down around 4k vertices. Then I click prepare to decimate on that LOD and do it again. First I go down by 10 - 15% and save the LOD. Here is the trick though, I decimate in increments. Next I decimate the character down to 4k. I exclude the Tar and Eyelash groups from the new group I create called Skin because they use different opacities then the skin groups.ģ. Next, to reduce draw calls, I use the Polygon Editor to reduce the material groups down to 3.
![can daz 3d models be transferred can daz 3d models be transferred](https://3dfree.top/uploads/posts/2020-02/1581870418_useful-tools-for-daz-studio.jpg)
#Can daz 3d models be transferred pro
I create a Texture Atlas using the Texture Atlas in Daz Pro 4.5 which is currently free.Ģ. I get the character looking the way I want him or her to look before proceeding Witt he following steps.ġ. I figured out a way to reduce the Genesis character down to 4k vertices and use it in Unity games.įirst, I morph the character and make any adjustments that I want. Typically, their characters have way too many polygons to use them in video games not to mention too many draw calls. I have some exciting news for anyone who is interested in using DAZ characters in their games.